Fiction, ESSAYS, & dragons
- Sample pages from RUMLANDS at the Vermont Studio Center’s Staff Art ShowWill and I had a joint piece in the Vermont Studio Center’s staff art show, which ended today! It’s an excerpt from “The Artificers”, the second chapter in our illustrated […]
- Talking collaboration with Will ReberMy brother, illustrator Will Reber, and I were invited by the Vermont Studio Center to sit down for a conversation about collaboration on VSC’s Six Feet Apart virtual video series. […]
- A sample from ‘Rumlands’For anyone who’s curious what I’m writing these days, and why it involves airplanes and giant mushrooms, you can hear a sample of it as part of the Vermont Studio […]
- The Canadian Job
- The Legend of the Snapper Squadron
Essays & Digital Pieces
- “NY Times Removes Comics Bestseller Lists: Why this is a problem, Book Riot, January 2017.
- “The Game Isn’t Over: Picking Up My Controller After the Election, FemHype, November 2016 (via archive.org).
- Children’s Graphic Novels: The Push for Mainstream Recognition, Book Riot, September 2016.
- We Could Be Heroes: Revisionist Gaming & Representation, FemHype, July 2016 (via archive.org).
- Male Is Not Default: Exploring the Gender Disparity, FemHype, March 2015 (via archive.org).
Conference Papers & Panels
- You’ve met with a terrible fate, haven’t you?’ Fate, Agency, and Tragedy in Dragon Age II and The Legend of Zelda: Majora’s Mask. Presented at the International Conference on the Fantastic in the Arts in Orlando, FL, March 2019.
- Links, Shepards, and Adventurers Like You: Player-Characters and Immersion in Role-Playing Video Games. Presented at the International Conference on the Fantastic in the Arts in Orlando, FL, March 2018.
- Panel by Panel: Award-Winning Children’s Graphic Novels and the Continued Struggle for Literary Recognition. Presented at the Children’s Literature Association Conference in Columbus, OH, June 2017.
- I’m Not Calling You a Liar: Unreliable Narration, Agency, and the Deconstruction of Reality in Dragon Age II. Presented at the Northeast Popular / American Culture Association Conference in Keene, NH, October 2016 and at the International Conference on the Fantastic in the Arts in Orlando, FL, March 2017.
- Ready Player None: Gender Disparity in Games with Playable Character Options. Midwest Popular / American Culture Association, Cleveland, OH, October 2015.
Charlotte is a writer of fiction, essays, and games for children who want to be adult and adults who want to be children. She has a number of degrees in creative writing which she now puts to good use working in IT.
She frequently collaborates with her brother, illustrator Will Reber, and the family cats, who insist they are faster typists and would very much like to demonstrate. She lives in Vermont.
Social: @charlottereber on Twitter